AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in the Dominican Republic - Q1 2022
Explore the performance of the top 5 gacha games on Android in the Dominican Republic for Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 gacha games on Android in the Dominican Republic displayed varying performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
8 Ball Pool from Miniclip.com saw a notable fluctuation in weekly revenue, starting at approximately $1.2K at the beginning of January and ending March with about $941. Weekly downloads for the game remained relatively steady, ranging from 12.3K to 15.9K throughout the quarter. Active users were consistently high, peaking at around 146.9K in early January and slightly declining to approximately 137K by the end of March.
Asphalt 8 - Car Racing Game by Gameloft SE experienced a gradual decline in weekly active users, starting at 21K and decreasing to around 19.3K by the end of the quarter. Weekly downloads saw a similar trend, with numbers dropping from about 5.4K in early January to approximately 4.1K by late March. Revenue remained relatively low, peaking at $217 in the last week of December and hitting a low of $21 in mid-March.
MLB 9 Innings 24 from Com2uS showed a significant drop in weekly revenue, starting at about $3K at the end of December and falling to just under $500 by mid-March, before rising again to $2.3K at the end of the month. Weekly downloads decreased steadily from 4.7K in January to around 3.2K in March. Active users also saw a decline, from 11.6K in early January to roughly 10K by the end of March.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS had fluctuating weekly revenue, peaking at $64 in early February and falling to as low as $8 in mid-March. Downloads initially increased from 2.8K in January to 4.5K in mid-March, before settling at around 3.9K by the end of the quarter. Active users showed growth from 19.7K in early January to approximately 24K in mid-March, before dropping slightly to 21.4K by the end of March.
Need for Speed™ No Limits by ELECTRONIC ARTS maintained a consistent performance in weekly downloads, ranging from 2.8K to 3.7K throughout the quarter. Revenue saw a slight increase, starting at $83 in late December and peaking at $121 in mid-March. Active users remained relatively stable, with a minor decline from 20.8K in late December to approximately 18.7K by the end of March.
For more insights and detailed data, visit Sensor Tower.